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1 min read

Deviation Actions

roguepilot's avatar
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Please contact me (send me a note) if you would like to commission a personal piece.

The price guide is as follows, USD, pay by paypal.

Renders:
Single figure, basic scene $30
Additional figure $5
Complex scene, additional $10

Bodysuit texture work:
Texture image set $30
Poser, Carrara or DS shaders additional $10
If this is for your own character creation then let's talk.
Collaboration is a possibility.

If I have to create, purchase or model any custom characters or outfits the additional price will be negotiated,
this will depend on how re-usable the resources are (If I like them it may even be free).
© 2012 - 2024 roguepilot
Comments6
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roguepilot's avatar
Looks reasonable.
You're going to get stretching however you rig something, the trick is to compromise a little.
Try designing the texture to be right in the posed position, then you'll probably get texture compression issues instead, which are often much less objectional.

Joint controlled morphs help too if you need some geometry to keep its shape.

If you need rigid items try rigging a seperate overlaid set with bending turned off. You'll need to allow for the seperation at the joints though.

Something I can notice on your image, you seem to have displacement maps crossing the seams? Or is that intentional. The camo texture tends to hide the features you may be wanting to show too.

If you want me to take a quick look, without any promises, send me a note.